Companies
How to plan a team-building day people actually enjoy – checklist and 10 ideas
What makes a team-building day good is rarely the activity itself but group size, time of day and how you split up. Here is the checklist we give companies that book with us, plus ten activities that work for 10–60 people.
- Written by
- Escape House
- Published

Start with three questions
- How many are you, and how many will actually turn up? Expect 10–15 % no-shows for voluntary evening activities, almost none during working hours.
- What should the activity do? Get to know new colleagues, celebrate something, or get two departments talking? The answer decides how you form the teams.
- How much time do you have? 90 minutes is enough for one activity. Half a day fits an activity, food and some unscheduled time.
Checklist
- Book during working hours if you can. Attendance is higher and nobody has to choose between work and family.
- Mix the teams. Do not let departments sit together. That is the whole point.
- 3–5 people per team. Bigger teams mean someone stands and watches.
- Have a plan for the reluctant. An activity where nobody has to perform physically or be in the spotlight removes most resistance.
- Decide how you will pay. With us you pay on site by card or Swish. We do not accept cash. If you cannot pay by card we invoice the company; tell the staff on site if you need an e-invoice or a reference number.
- Ask about allergies and accessibility before booking food and venues.
Ten activities that work for 10–60 people
- Escape room: teams of 3–5 solve puzzles in 60 minutes and compare times afterwards. Suits mixed groups because it needs no prior knowledge. With us, larger groups can play in several rooms with the same start time when the calendar has that time free in the rooms (how many fit depends on the city), and even more in two rounds.
- Cooking class: good for 10–25 people, takes 3–4 hours, combines activity and dinner.
- Padel or bowling: easy to book, but groups above 16 spend a lot of time waiting.
- Quiz night: cheap and scalable, works best with an engaged quizmaster.
- City walk or guided tour: calm pace, good when many are new to the city.
- Kayak or SUP: summer, smaller groups, requires a change of clothes.
- Volunteering day: builds pride, needs more planning.
- Workshop with an external speaker: fine at the conference, rarely what people talk about afterwards.
- A tournament in something unexpected: kubb, shuffleboard, mini golf.
- Combination: a 90-minute activity, then dinner. A format that tends to work for most groups.
What does it cost?
Expect roughly SEK 300–600 per person for a 1–2 hour activity, excluding food. At Escape House a game costs SEK 325 per adult, SEK 250 for students and seniors and SEK 185 for children under 15, incl. VAT. The price is the same every day in all six cities. You pay on site by card or Swish, and companies that cannot pay by card can be invoiced.
Companies book directly, like everyone else: choose city and times. If all teams should start together, pick the same start time in several rooms. This works when the calendar shows that time free in the rooms. Want help with a larger or special arrangement? Contact us.